Arcade memories £ - Mainstreaming of video-game culture misseso^^n true spirit of being a gamer A seedy portion ot the under world, kept behind closedjloors, a shadowy place inhabited by geeks, freaks and other odd denizens, blips and tweets can be heard out side the doors, but rare is the brave soul who will steel up and slip inside. TU___ A AAV UiVUUV. When I was young, the arcade was something of a sacred place, a church for those of us three steps ahead in the digital revolution. The children of the arcade. ( The followers of technology. Sure, a lot of you have been in arcades but probably only in the past few years. See, video-gaming has gone mainstream in recent years, much to my dismay. Gamer society used to be an elite club, a tiny minority of people in the Omaha area. Vagabonds roaming from arcade to arcade - W.C. Franks, Jolly Time, Family Fun Center - the Omaha gamers were like a family. A lot of them had nicknames, but more often than not, they were known by their initials. If you got into the high scores, you only had three little letters as your claim to fame. When I was 13, I squared off in a pinball marathon over who got to use the initials “CAH.” He won, and since then, I’ve always used the mirror, “HAC.” It’s the pain of losing a duel. But even when you lost, the Vic tor would offer to buy you a pop and treat you to a game of Tron 01 Kung-Fu Champion. My habit infected every portion of my daily life. Images of Digdug and Roadhlasters filled my day dreams when I should have beer studying. I picked up a few phrases of Japanese from Samurai Showdown. Every so often, I’d huir the theme to Mr. Do in class, mucl ito my shame. Many people thought of gamers with disdain back then. It was £ stigma, a cross we bore for the entertainment we chose. While the masses lis tened to their Poison tapes, we plunked down quarter after quarter into a Gauntlet machine and took down another squadron of fighters in Afterburner. Instead of spending hours drooling over car magazines, we found our selves hoarding electronics and computing magazines like pornography, stashing them under our beds to keep our hobbies secret from our parents. Our families wouldn’t ' have understood. Gamers weren’t yet out of the closet. ^ But time changes all things. Once we were rebels, the outcasts reveling in our technological afterglow. Now we’ve become prophets, visionaries. Dammit, we’re becom ing cool. JL ill <3 UUVO 11U l pivuav 111V. I’m not sure exactly when everything started to change, but my guess is it was about the time Nintendo and Sega each launched their home systems. Sure, the Nintendo Entertainment System (NES) and the Sega Master :: System (SMS) are the gold- * en ages of gaming for some, but they weren’t the first home systems. Before the NES, there was Intellivision. Before the Intellivision, there was the \ Atari 2600, my first home gaming system. You couldn’t do a lot $ with a 2600 - I think I | played Pac Man, Joust, > Pitfall and Defender until the joystick was nearly unusable. It only had one button. Sure it was sim ple, but it was the beginning for me. When the NES and SMS started to . and the Genesis. Here’s where it all started to get out of hand. All the people the NES had drawn in all bought SNESs, and they told all their friends, who told all their friends. The days I spent with my SNES were fantastic - epic stories like the Final Fantasy games, Zelda, Metroid, Castlevania, Secret of Mana ... the list goes on and on. But the revolution was already on the build, and we knew it. Gaming ~was starting to lose its stigma, and we, the hard core, were afraid of the ramifications. we naa to aeai witn the weekend gamers. Around this time, most of the secondary arcades in the Omaha area scaled back or just closed up shop entirely, all bowing down before the mighty Family Fun Center, which had taken away the dark and fore boding feel and replaced it with marquee lights and miniature golf. It was the defanging of gamer culture. Computer games had evolved and contin ued to pubh the limits. They were becoming more diverse, more advanced, more^ accept able. And then Sony broke all the bound aries. Somehow, \ through some align \ ment of luck, coin t cidence and world \ domination desires, Sony introduced the Sony do well, each ' i company intro duced its new % \ ■ system, the % %: i Super NES ^ Cliff Hicks is a senior English major and a Nebraskan columnist. playstation. The world shook in 'ear. Not long ago, I read that more people play a Playstation daily than •ead a daily newspaper. During my freshman year, one }f my roommates got a Playstation, rhere were only four games out for it then, none of which seemed that great. But a lot of people on the floor of our residence hall came to aoh and aah. Six months later, there was a Playstation in more than half the rooms on our floor. The outcome was inescapable. You can’t fight fate. You can’t beat the odds. Strangely enough, though, instead of being perceived as out dated and obsolete, the older gamers generally get afforded a lit tle more respect than the scraplings. We get asked to tell stories about the days when no game cost more than a quarter and the name“3D” related more to ’50s movies than computer games. For years, Star Wars: The Game and Battlezone were the only 3D games, and they were mere wire frames, hints of the future. The term polygon meant nothing to anyone. Nowadays, we share the arcades with any schmoe who wanders in off the street, many of whom think the world began with Mortal Komhat. They lose their tempers when they get beaten, and they scream and dance when they win. Show some respect. Casual gamers even killed pin ball. The pinball machines weren’t bringing in enough quarters, so almost all the pinball manufactur ers closed up shop. I’m going to buy my own table to keep the spark of pinball alive, but it’s a futile effort. Pinball is dead. Weekend gamers killed it. Video-gaming is only getting more popular, too. Computer game sales have been on the steady increase. Sega’s Dreamcast has sold more than a million units already. Sony’s Playstation2 hits stateside this fall. And in my dreams, I’m playing Spy Hunter and reaching for my next quarter. And in my dreams, the arcade is a mystery once more. Mixed media i . . r ‘t * . :• . •; Image of gays, lesbians gaining ground on TV but homophobia is still prevalent " in media circles, ivyy will oe remembered as the Year of the Queer. Gays and lesbians seemed to be everywhere onTV. Calista Flockhart shared a pas sionate kiss with Lucy Liu in highest rated “Ally McBeal” episode ever. “Will & Grace” became one of NBC’s highest-rated shows. Teen heartthrob Jack on “Dawson’s Creek” came out of the closet. In fact, there are now 27 gay and lesbian characters on prime-time tele vision, nearing the number of charac ters from all other minority groyps combined (Minneapolis Star Tribune, Nov. 7. 1999). But the prospect of gays on TV might not be as bright as it seems. Recently, for example, conservative radio talk-show host and syndicated newspaper columnist Laura Schlessinger was offered her own hour-long, weekday television show by Paramount. Schlessinger, a recent convert to orthodox Judaism, is famous for verbal tirades against sin gle mothers, gays and others who call into her show for “advice.” / Schlessinger believes homosexu ality was removed from the list of mental disorders by the American • Psychological Association 30 years ago only because of pressure from gay lobbyists, not because of scientif ic evidence. Schlessinger is a huge proponent of reparative therapy - the belief that gays and lesbians can be “cured” through psychological treat ment (Schlessinger’s own Ph D. is in physiology, not psychology). Discussing equal rights for gays and lesbians, Schlessinger says: “Rights? For sexual deviants, sexual behavior, there are now rights? That’s what I’m worried about with the pedophilia and the bestiality and the sadomasochism and the cross-dress ing. Is this all going to be rights, too? Why does deviant sexual behavior get rights?” (Advocate, Feb. 15,2000). Now, in addition to being on 500 radio stations and in 100 newspapers, Schlessinger will be able to bring these “enlightened” views on gays and lesbians to millions of television viewers nationwide in the comfort of their living rooms. Pat Buchanan is another anti-gay media star. Buchanan got his start on CNN’s “Crossfire.” Although he’s now on leave from the show for another run for president, Buchanan called for a “culture war” on gays and other “threats” to the “American fam ily.” In a column written in June 1983, during the first months of the AIDS crisis, he said, “The poor homosexu als. They have declared war on nature, and now nature is exacting an awful retribution.” Buchanan has also said, “It was militant homosexuals who first stormed across society’s old borders. And it is they who are assaulting posi tions while painting themselves as victims of social and legal persecu tion ... Their conduct cannot com mand our respect, because it so vio lently contradicts our beliefs. If that be ‘homophobia,’ make the most of it.” (San Francisco Examiner, Sept. 17, 1994) This is not. “compassionate con servatism.” Now this man is running for president in the third-latest polit ical party in America, with tens of millions of dollars in federal match ing funds at his disposal. Much of the media, though not anti-gay, remains plagued with con fusion about the gay community. Recently, for example, in what was meant to be an objective analysis of the military's ban on openly gay sol diers, a column in the Omaha World Herald titled “Gays in military: Both sides err” listed as one good argu ment against allowing gays to serve openly is “Would grizzled Green Berets, for example, be permitted to sashay around in drag during off-duty hours?” This glaring failure to grasp the distinction between sexual orien tation and gender identity is a good example of how far the media still has to go. Still, the trend towards having vis ible gay characters in television, movies and other media bodes well for the future. Too often I hear from gay friends that they thought they were the only ones in high school. Seeing gay characters will help gay adolescents realize they are not alone and that there is nothing wrong with,them. It will also show straight teens that being gay isn’t such a big deal. The gay teens of tomorrow will be happier and less neurotic than any previous generation, and the straight teens of tomorrow will be more toler ant and accepting. With these prospects for the future, my only regret is that all the gay media in the world won’t have any effect on the bigots already in place. ___ mmx’k-si f^^nHBRH