The daily Nebraskan. ([Lincoln, Neb.) 1901-current, September 04, 1997, Page 16, Image 16

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    Gallery aims to show
artists’ indiyidualism
By Sean McCarthy
Staff Reporter
Rubbing his wiry, steel wool-gray
beard, Lincoln painter Howard Kaye
tries to explain how his rendition of a
salmon-colored mountain range is so
bright to the eyes.
Watercolors have typically been
typecast for their lack of depth and
dullness, Kaye explained, but his
have been said to rival the oil-based
acrylics of other painters.
“You put it on in layers. You add
the darker colors on top,” Kaye said
about his approach to painting.
The public now has the opportu
nity to see for itself Kaye’s final pro
ductions, as the painter is one of four
featured artists this month at Noyes
Art Gallery, 119 S. 9th St.
One of Kaye’s favorite techniques
for painting comes from the use of
complementary colors, he said.
Although unusual in watercolor,
using colors such as purple and yel
low is a recurring theme in Kaye’s
work, he said.
“If you can manage to mix them,
you get an interesting tension,” he
said.
Prizes he has received for his
watercolor painting career include
the Northeast Watercolor Society
American Artist Award in 1988 and
first prize from the Cheyenne Artists’
Guild for Watercolor in 1990.
Throughout his experiences at
regional and national juried exhibi
I 3
tions, Kaye’s focus on painting has
remained constant, he said.
“First off I need a subject,” he
said. “You need a subject to get start
ed, even in the abstract (paintings).”
Along with Kaye’s work, that of
Michelle Weston, Max Cox and Igor
Longinoff will be featured in Noyes
Gallery’s Focus Gallery this month.
Weston’s blown glass, Cox’s display
pottery and Loginoff’s series of
Russian photographs complete the
gallery’s showcased art.
Noyes’ second gallery, the Main
Gallery, will feature artists Tom
Palmerton and Karen Neppl, whose
exhibit features two interchangeable
puzzles. Neppl drew inspiration from
Mad magazine to create the bug-eyed
characters she painted, Noyes said.
For the September exhibit, Noyes
is displaying the work of 55 artists.
Unlike past exhibitions, however, the
current one doesn’t have a central
theme, she said.
“This is more of a showcase for
the individual artists,” Noyes said.
Noyes Gallery will play host to an
opening reception for all September’s
featured artists on Friday from 6:30
p.m. to 9:30 p.m. The reception will
be open to the public, and artists will
be available to answer questions from
patrons. The exhibition will run
through the month.
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Innovative video game released early
Lane Hickenbottom/DN
jO BROWN peers through one of her hand-painted wood pieces on display at
Noyes Art Gallery, 119 S. 9th St. Brown is an instructor at the UNL Center for
Curriculum and Instruction.
GAME from page 15
game, which was originally released
on the Super NES, will be converted
to Windows 95 so that PC users can
experience the series as well. The
Windows 95 port is expected to be
released early next year.
The release of Final Fantasy VI in
the states as Final Fantasy III was
when things really began picking up
in the U.S. market for Squaresoft. In
1994, the game saw its release on a
market starved for a game with a real
story line. U.S. sales went through the
roof and many game critics still con
sider it one of the best video games
ever released.
The game was so popular that
many gamers actually ordered the
music from the game on compact disc
to listen to. About 100,000 copies
have been sold to date.
If you missed it, fear not. Final
Fantasy VI is also coming to Windows
95. Many gamers were joyous to hear
of its revival, and pre-orders are
already beginning to come into soft
ware stores across the nation.
Which brings us to Final Fantasy
VII.
The Present
Across the nation, an estimated
one million copies have already been
pre-sold. More than 50 web sites are
dedicated to the game alone, all
before its release. When it was
announced that shirts for the game
were being given away with pre
sales, most distributors were out of
shirts in a day or two.
Unless you have a pre-sell, it’ll
take divine intervention to get a copy.
You can, however, try your local com
puter hardware and toy stores if you’re
feeling lucky. Currently, rental copies
are unavailable at Hollywood Video
and Blockbuster Video.
Interestingly enough, the newest
Final Fantasy game is not being
released on Nintendo’s new system,
the Nintendo 64, but on Sony’s sys
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tem, the Playstation, instead.
Squaresoft offered this explana
tion in a news release: “Square
explored all the solutions and decided
that based on both price and capacity,
the CD-ROM was the best medium
presently available for its future titles,
and that Sony’s product offered pre
cisely the specifications, tools, etc.
the Square designers were looking
for.”
While most companies published
on the Playstation only use one CD
ROM, Final Fantasy VII uses three
discs. The game takes an estimated 47
hours to win, and this is disregarding
all the secrets included in it.
The graphics are nothing less than
earth-shattering, setting a new water
mark for console games. To be honest,
critics said it couldn’t be done, but it
has been.
Squaresoft put $4 million into the
game’s development - the most for an
independent game ever - and it
shows. Final Fantasy VII is a game
that everyone needs to see, that shows
where games are going.
This is the future of gaming.
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